Good for learning, developing strategies and skills to solve problems in context and critical thinking.
Autonomous learners.
Motivating for students.
Emotional engagement.
Situated learning, social learning, students become the centre of attention.
Autonomous learners.
Motivating for students.
Emotional engagement.
Situated learning, social learning, students become the centre of attention.
As part of European Schoolnet's project 'Digital Games in Schools. A Teacher's Handbook'
was published in 2009. The handbook is intended for those teachers
interested in introducing digital games in their teaching practice.
Therefore, it provides useful information about the benefits of digital
games for learning as well as tips on how to use them as educational and
motivational resources.
The
handbook will be very helpful as an overview of this issue.
Nevertheless, if you wish to explore the possibilities of videogames for
second/foreign language learning, I recommend you to visit Graham Stanley and Kyle Mawer'blog Digital Play. The
blog is really easy to navigate and offers a wide range of activities
and lesson plans based on digital games to accomplish different language
learning objectives while having fun.
In the following video, Graham Stanley talks about the ways gamification can be used in the English classroom and shares some ideas for adapting games for language teaching. If you want to have access to the full version, click here.
In the following video, Graham Stanley talks about the ways gamification can be used in the English classroom and shares some ideas for adapting games for language teaching. If you want to have access to the full version, click here.
An interesting educational digital game which will be launched next summer is Wikiduca. This
is the project of two creative Spanish young minds, David Anthony and
Anton Popovine, who decided to work on this educational browser-game to
help children learn English vocabulary through videogames.
Starting
from the idea that children love video games, fantasy worlds and
solving mysteries, David and Anton propose exciting quests and minigames
for them. As children increase their vocabulary words, they gain more
powers and new missions within the game. The key point is "learning by
playing".
Wikieduca is basically based on a business freemium model, that is, most of the content will be free except a small part of extras. You can read this news in Spanish.
For further reading:
- Why Children Should Play More? by Scott Steinberg
- How Can a Digital Game for Learning Be Defined? by Patricia Felicia
- Language Teaching and Learning. Online Digital Games and Gamification by Graham Stanley
- Using Interactive Fiction for Digital Game-Based Language Learning by Joe Pereira.
- Six Computer Games to Use in an English Language Classroom by Lindsay Clandfield.
Other websites where you can find useful digital games for your classes:
- Playfic: an online community for writing and playing interactive fiction.
- Games for change: learning games to change the world.
- Inanimate Alice: a digital novel which includes teachers' resources.
- Charles Dickens Life and Victorian London
- A detective story.
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